You'll find one stair in the middle of this Pwad.|
There is no story behind it... and who cares anyway?
Well, this Pwad is very big and also I dare to say very great because I spent so much time to correct every bug - like miss-alignments - and because I thought over every single room to get a better look. But guess what, I never drew any maps, everything was created in my mind... what shell show that I am genious.
So try to fight your way through the hideous rooms of this, get every keycard (except the blue one:-) and open every switch-door. Discover the dark secrets of the catacombs of blood which no daemon ever entered. Will this be your fate or will you survive and praise the lord afterwards (although he is dead!). Try it out...
- great text hmm?
Bla, Bla, Bla, Bla, blubber...
Stop reading start playing... . . . . . ..
Still reading? Well... ... ... some hints... ... ... ...
... the first area is tricky when you choose the way behind the left UAC-door ... You might find it dificult to escape from the yellow-keycard-area (when you've shut the main door with the skull-switch)... try to find a secret behind a marble-wall with skulls ... the "four-skull-switch-trap" is not that bad... RUN (hold shift-key) ... This Pwad is tricky. so do not say I didn't warn you ... ... ...
(Try out: THOS_02.wad, CROSS.wad, LIFT.wad, CYRC.wad, RALLE.wad, ASYM.wad and all the other Pwads I've created...)
Terry Hamel (BUNKER.WAD), whose opinon about Pwads is also mine. (see BUNKER.TXT) After having played hundreds I can tell...|
New level from scratch|
Deu 5.21; BSP 1.2x|
well, ... there might be a HOM..., somewhere...|
|It's a decent but dull level from a time when levels were generally competent but boring; it has a design, the textures are aligned properly, there is some simple detailing, although it is marred by a couple of bits where you can get stuck. But it's tedious and uninspired, more an exercise than an entertainment.||x|