| Title: |
THE TOMB OF ALTHEUS |
| Filename: |
levels/doom2/s-u/tomb.zip |
| Size: |
43 KB
|
| Date: |
06/22/97 |
| Author: |
Thomas Drugg |
| E-mail: |
thomas@z.lanbib.se |
| Description: |
DOOM II single player level designed like an ancient mastaba tomb. Inspired by the tomb of Egyptian Pharaoh Sethos I (c. 1290 BC) 125 K. |
| Credits: |
iD software. The DEU team. For inspiration: Nicholas Reeves & Richard H Wilkinson (Authors of "The complete Valley of the Kings") |
| Base: |
New level made from scratch. |
| Build time: |
April - June 1997 |
| Editor(s) used: |
WinDEU 5.24 |
| Bugs: |
No known bugs in the level. |
| Rating: |
    (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| hmm not that bad nice job i liked it 4/5 | x | | Fairly Good. | x | | Being Egyptian is just an excuse to make everything in the map square and brown, but this is a better than average level. It has a steady stream of action, the ammo is tight, although the same trap is used again and again (as you flick a switch, hitherto unexceptional pillars descend to reveal monsters). I understand why George Harrison's musical career petered out in the 1970s. When the pain elemental gets bored, does it shoot out lost souls just to have someone to talk to? | x | | average, not more not less, so worth a go 3/5 | x |
View tomb.txt
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