| Title: |
Nopixel.wad |
| Filename: |
levels/doom2/m-o/nopixel1.zip |
| Size: |
76 KB
|
| Date: |
07/17/97 |
| Author: |
Justin Szymanek (N64 MAN) |
| E-mail: |
ejszymanek@ccinet.ab.ca |
| Description: |
A fair sized level with pixel-less smooth walls |
| Credits: |
Id software |
| Base: |
New level from scratch |
| Build time: |
15 hours |
| Editor(s) used: |
Doomed, Wintex |
| Bugs: |
NONE |
| Rating: |
     (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Lame. Choke yourself. | x | | "No pixels" means shitty all-grey walls, I guess. Also, there's only two health items in this trainwreck, a "cleverly hidden" stimpak and a soul sphere.
Avoid. | x | | The visuals have potential to look really nice. Worth checking out if you want to see what no pixel walls looks like. 1 Star. --- Starburst. | x | | Wierd | x | | The visual style is potentially interesting - it looks like Tron, or a monochrome version of The Sky May Be, or 8bitctf, or old 3D games from the 80s - but the author doesn't do anything interesting with it. The level's just a bog-standard 1994/95-type map with a linear track. There's an obvious, big hall of mirrors effect in the second room, and you can press the exit door without getting the blue key (thus skipping about half of the level). | x |
View nopixel1.txt
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