| Title: |
ZZONE.WAD |
| Filename: |
levels/doom/v-z/zzone.zip |
| Size: |
11 KB
|
| Date: |
05/12/94 |
| Author: |
Ari Koivisto |
| E-mail: |
k139925@ee.tut.fi |
| Description: |
This level is designed for DEATHMATCH play. It's a room full of obstacles, lifts, ambush places and rocket launchers. |
| Credits: |
My friends for playtesting and suggestions |
| Base: |
Scratch |
| Build time: |
12+ hours |
| Editor(s) used: |
DEU 5.0, BSP 11x |
| Bugs: |
Texture alignment isn't perfect |
| Rating: |
    (5 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| It's a quite small arena with cacodemons and one cyberdemon. There are tons of rockets. It's playable in single player even if it was designed for deathmatch. Unfortunately I found two small HOMs caused by missing textures. 1.5/5 -Glassyman | x | | It was ok, Its kinda fun because I play Lan with my dad and we love killing monsters so, overall nice map, i would like to see more than you.
good work.
3.5/5 -Goku | x | | A poorly aged relic.. 2/5 | x |
View zzone.txt
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