| Title: |
Four Corners (or mosh if you prefer) |
| Filename: |
levels/doom2/d-f/fourcorn.zip |
| Size: |
23 KB
|
| Date: |
08/08/97 |
| Author: |
Vince Lupo |
| E-mail: |
VsChorusVs@aol.com |
| Description: |
You start in hell. Too be more specific, a room overflowing with CyberDemons and SpiderDemons. Yes, life sucks but it is possible. If you do it the right way it is possible. NO YOU MORON. IDDQD IS NOT THE RIGHT WAY. Don't you dare cheat on my sacred level. Or you'll wake up in FOURCORNERS. |
| Credits: |
DEU2 and DCK and especially DOOM and DOOM II |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DEU2 and DCK and DEU and WADCONVRT |
| Bugs: |
none |
| Rating: |
     (2 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| The map is dated June 1995, but that doesn't necessarily mean that it's awful. There were some good things in 1995. Lars von Trier's "Breaking the Waves", for example. In this case however awfulness abounds. The gameplay involves a series of large rooms filled with cyberdemons and spideys, but you have plentiful invulnerability and health and ammo etc. You must press unmarked bits of wall and cross unintuitive trigger lines to proceed. It does not have good gamefun. | x | | I did not like it - not cool | x |
View fourcorn.txt
|