| Title: |
Antras - means "the second" |
| Filename: |
levels/doom2/a-c/antras.zip |
| Size: |
336 KB
|
| Date: |
09/02/97 |
| Author: |
Donatas Tamonis |
| E-mail: |
dtamonis@kaunas.aiva.lt |
| Description: |
A tree-level PWAD with new music and some graphics. |
| Credits: |
ID |
| Base: |
New levels from scratch |
| Build time: |
MAP01 - 10hrs, MAP02 - 24hrs, MAP03 - 40hrs + other entries and testing |
| Editor(s) used: |
WadAuthor, Wintex, Corel5, Midi2Mus |
| Bugs: |
MAP01 - none MAP02 - at the very end of the level you may be bombed out to DOS with "visplanes overflow" but it happens rarely MAP03 - in the Cooperative mode, the save operation may fail (it WILL in UV, other skills not not tested), in Single there is no risk to save; some utility did something wrong with the REJECT so now there are 3 lines that may slow down the game for 10 seconds or so after walkover (on 486 80Mhz 16Mb RAM it did, but on 586 150Mhz 8Mb RAM everything was OK) |
| Rating: |
     (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Crap. Too much ammo makes this game so boring | x | | The author says this is a "tree-level PWAD", but there are no trees. Map01 is a dull small castle/techbase with switch-hunting and an unambitious dark maze. 34 weak monsters, the exit looks like a toilet. Map02 starts with a dark pseudomaze, although it gets a bit better (tougher) towards the end, with some decent architecture in the final room. Map03 is more ambitious, but I was turned off by the large strobing maze near the beginning. | x | | it gets pretty epic | x |
View antras.txt
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