| Title: |
The Experiment |
| Filename: |
levels/doom2/s-u/te.zip |
| Size: |
707 KB
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| Date: |
10/22/97 |
| Author: |
Level designers:
Gaston Lahaut Roger Moraga Matt Olson Michael "Prower" Reid Simon "Simonfel |
| E-mail: |
mikeprower@geocities.com |
| Description: |
You wake up in your UAC bootcamp, with your fellow marines. You're the |
| Credits: |
The TE crew (well duh), Anthony Galica (letting me be a part of Beyond |
| Base: |
New levels from scratch |
| Build time: |
|
| Editor(s) used: |
See above descriptions |
| Bugs: |
In level 9, the area with the yellow key is impossible to get out of. After you get it, use the cheat code IDCLIP to get up to the wooden area above. In level 13, there may be some visplane overflow in the area with all those doors. |
| Rating: |
     (9 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Not good. Not the worst wad, though. | x | | These 13 maps are very entertaining.
The first cluster is rather easy, with short maps. The second half, however, is more challenging and the maps are becoming larger.
Gameplay has some challenging situations, but it's always very fair, and you're given enough ammo and health to go through them.
The looks are quite avarage, but not ugly, a good 90ies standard. 4/5 -Milian | x | | 5, just 5. | x | | Entirely too many switches for my taste. | x | | Amateur (level, level design etc). 1 star | x |
View te.txt
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