| Title: |
web.zip |
| Filename: |
levels/doom2/v-z/web.zip |
| Size: |
36 KB
|
| Date: |
11/13/97 |
| Author: |
Derek Merrill |
| E-mail: |
derekm@goodnet.com |
| Description: |
A thematic level that uses the arachnotrons as denizens. Go for the infighting! |
| Credits: |
|
| Base: |
New levels from scratch |
| Build time: |
|
| Editor(s) used: |
Dck 2.x |
| Bugs: |
None |
| Rating: |
    (1 vote)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is dated May 1995. It's rubbish, the kind of level that gives 1994/95 maps a bad name; the layout is just a lot of giant ugly undetailed polygonal rooms with missing textures etc. In its favour there are a handful of good ideas (the "trap room" near the start at least looks interesting, although it's useless), but You have to somehow intuit that a certain block has the yellow key in it, and the ending doesn't work, because you can just run to it. Awful. | x |
View web.txt
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