| Title: |
MINECORE |
| Filename: |
levels/doom/m-o/minecore.zip |
| Size: |
248 KB
|
| Date: |
11/20/97 |
| Author: |
ALAN E. SCOTT |
| E-mail: |
ascott@inreach.com |
| Description: |
Visit http://home.inreach.com/ascott/Doom/DoomDesign/Main.html Follow the links to "The MINECORE Story" |
| Credits: |
|
| Base: |
SCRATCH |
| Build time: |
|
| Editor(s) used: |
|
| Bugs: |
NONE |
| Rating: |
     (3 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Starts out OK, but I quickly got frustrated and lost interest. | x | | Three levels from 1997 (E2M1-E2M3). Design-wise they resemble debugged 1994/1995 maps - technically competent, no obvious mistakes, but dull and very square. E2M1 is a kind of techbase reactor with some aggravating teleports. E2M2 is an impressively large castle-style techbase map that just seems to drag on and on and on, and E2M3 is a dank sewer but by that time I was bored out of my mind. The maps do nothing obviously wrong, they're just very uninspiring. | x | | Yet another cool abstract episode with lame reviews. 5/5 to offset the balance. | x |
View minecore.txt
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