| Title: |
Hotel Hell |
| Filename: |
levels/doom2/g-i/hotlhell.zip |
| Size: |
91 KB
|
| Date: |
11/21/97 |
| Author: |
Michael Reed |
| E-mail: |
MReed3015@aol.com |
| Description: |
A new level for Doom 2. I tried to go for form AND substance with this new WAD. e-mail me and tell me what you think. |
| Credits: |
iD Creators of DOOM & Doom2. Bruce & Adam Patek for testing Hotel Hell. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DCK v2.0 beta by Ben Morris (includes BSP v1.2x by Colin Reed) RMB v2.1 by Jens Hykkelbjerg |
| Bugs: |
No Known Bugs |
| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| not that bad not that good ranks avrige | x | | I remember playing this a long time ago. It was pretty fun. Michael Reed made some cool maps like Hoover Dam. | x | | This is from July 1995. The author had a thing for large-scale carnage, and this map is no exception. Most hotel/apartment-styl e levels tended to be just a grid of square rooms, but this is fun. It's more like a castle than a hotel. Not hard, loads more ammo than you need, but there's a constant load of baddies. Simple multi-storey design. Has a genuinely funny visual joke with some mancubuses and a toilet; also has implied impse (they share a bath). | x | | This level has a reasonable difficulty; not truly hard but it can offer some danger in a few areas, although it takes a while for it to pick up. Being a hotel imitation it has some silly furniture and such, and makes some simple jokes with it (like two Mancubi in the green watered Jacuzzi). The thing I don't like much is the barred texture maze, which isn't too rough but it's annoying to navigate or learn, as it offers no clues in the automap. [2/5] Chain Mail [11/2007] | x | | For a 1997 wad, this very damn good. | x | | dwooow | x |
View hotlhell.txt
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