| Title: |
1fifwar3.zip |
| Filename: |
levels/doom/0-9/1fifwar3.zip |
| Size: |
64 KB
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| Date: |
12/01/97 |
| Author: |
DESIGNER/BUILDER: REoL (George Fiffy)
MUSIC: MATSUO (Mike Slusher) |
| E-mail: |
Georgef551@aol.com |
| Description: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Rating: |
    (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is basically Fiffy experimenting with how many monsters he can throw into a Doom Level with little thought on the Gameplay. Avoid...... | x | | A pretty crappy level. | x | | This school...nothing. Back when I went to school, I had to wear an blouse with oversized peter-pan-collars, knickerbockers, walk 10 miles uphill in 6 feet of snow, and the nun would crack my knuckles with a yardstick if I so much breathed too loudly. As for the level 3 stars. | x | | Fun, in a braindead "here's a ton of ammo, kill the hundreds of demons" way. Still, architecture is mostly plain, texturing is repetitive, inescapable sludge pits, a sludge maze, makes regular doom.exe crash on occasion, the secret area is STUPIDLY hard to find, and it's not that challenging despite the monster count. 1/5 -VV | x | | This is an old-style "school massacre" wad, back from the innocent days of late 1994. It crams in over 800 monsters, which was pretty rare for 1994; lord knows how well it played with Doom.exe on a 486SX25. It doesn't play very well with Zdoom today - it works, but it's really just a bunch of square rooms filled with hundreds of monsters that tend to kill each other. Gameplay consists of shooting 843 monsters and then winning. | x |
View 1fifwar3.txt
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