| Title: |
Siege 2.0 |
| Filename: |
levels/doom/s-u/siege20.zip |
| Size: |
27 KB
|
| Date: |
09/19/94 |
| Author: |
Vu Q. Le |
| E-mail: |
eabu1144@rigel.oac.uci.edu |
| Description: |
A HUGE improvement over Siege 1.0 Your mission, whether or not you choose to accept it, is to infiltrate the castle and maintain control of it. Intelligence suggests a strong outside contingent, but no significant defense on the inside. Your main obstacle will be rival infiltrators... You will NOT be given reinforcements. Good luck. Good-bye. |
| Credits: |
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| Base: |
New level from scratch |
| Build time: |
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| Editor(s) used: |
DEU 5.21 GCC RMB 12 BSP 1.? |
| Bugs: |
All cosmetic. |
| Rating: |
    (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Plain-looking, dull, symmetric DM map with no exit. Contains a small structure set in the middle of a nukeage moat. Ammo is limited, and so is weaponry. A BFG is placed where you cannot get to it without getting killed. Very forgettable. --2/5 | x | | Nice concept, but needs a lot of work. There are some secret areas in center building with chainguns, but nothing else interesting to do except kill the baron. More of a work in progress than a finished map... | x |
View siege20.txt
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