| Title: |
Decamatch (version 1.0) |
| Filename: |
levels/doom2/deathmatch/d-f/deca.zip |
| Size: |
647 KB
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| Date: |
12/26/97 |
| Author: |
TeamOnslaught. We are: Luke Cama "Spike" Vince Fong "Vkiller" Simon Howard "Fraggle" Tom Robinson "M |
| E-mail: |
tom.robinson@cableol.co.uk |
| Description: |
TeamOnslaught is proud to present our first WAD: Decamatch, these ten excellent high speed deathmatch levels.
NB. If you don't have this text file(uh?), then you can extract it from the "TXTFILE" WAD resource. |
| Credits: |
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| Base: |
New level(s) from scratch |
| Build time: |
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| Editor(s) used: |
Levels: Edmap (Simon and Tom) Deep, Deep97 (Luke) DoomEd (Vince) Others: TED - Endoom Data BSP - Node Builds RMB - Reject Builds Paint Shop Pro - Graphics Neopaint - Graphics DEUTEX - Compilation |
| Bugs: |
None! OK theres a few in doom2 but you already know them and they're not our fault. It'll all be better soon now the DOOM source is out. If you do find any don't hesitate to contact us at |
| Rating: |
     (11 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Good enough. | x | | Nice work! Me and my friend enjoyed it. :)
If you do some more mappacks though, take my hint = Dont put BFG`s in DM. (Or atleast in very hard place. :D | x | | yes | x |
View deca.txt
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