| Title: |
Deathmatch Warmup |
| Filename: |
deathmatch/dmw.zip |
| Size: |
32 KB
|
| Date: |
01/07/98 |
| Author: |
"Jjukil", Justin Madigan |
| E-mail: |
JJM12379@aol.com. |
| Description: |
This is not a deathmatch simulator, but rather a deathmatch warmup. Many enemies that not only look like but act like players in this patch/wad. Use this when you can't find somebody or need to warm up! |
| Credits: |
Tree, who made Dehacked Raven, who made WOT Doom id Software for something just a bit obvious The makers of GTT, Mr. Doom Solo, and Comp-DM |
| Base: |
No real base, but ideas from GTT |
| Build time: |
|
| Editor(s) used: |
DeHackEd v3.0 |
| Bugs: |
There are no real bugs in this. There are a lot of cosmetic quirks and oddities, but nothing that messes up gameplay. |
| Rating: |
     (38 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I don't know what to say about this one. It's a good concept, but when it comes down to the gameplay, it's... nothing short of fighting monsters on Hurt me Plenty Level.
I guess this wad was created before the rise of Bots for Doom came about.
The Map reminds me of MrDoom.wad probably in it's early stages.
What this all boils down to is, there is absolutely no way this wad could replace a Deathmatch in any way. That's what Skulltag and Zdoom is for :-) | x | | This is rather ingenious. There's an idle SS
guy that you shoot which causes the other "players" to spawn onto the map, that you then fight. The level layout is interesting and very good for a
deathmatch. My only real gripe is that the other
players move slowly compared to your guy, but this was because the author had to use modified doom monsters scince there was no "proper" bots for Doom available in
late 1997/early 1998. Anyway, 4 stars | x | | IT's awesome | x | | good 4/5 | x | | Good concept, but it's not the best in the world. Most of the guys have plasma rifles and almost all of them can't have/switch to other weapons. Deserves 4/5. -Ghoul Hunter | x |
View dmw.txt
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