| Title: |
Hotel Hell(version 5,16/1/98) |
| Filename: |
levels/doom2/g-i/helhotel.zip |
| Size: |
633 KB
|
| Date: |
01/23/98 |
| Author: |
Chris Lloyd |
| E-mail: |
lloyd@hkustasa.hku.hk |
| Description: |
|
| Credits: |
Jason Hoffoss writer of Dmapedit |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
Dmapedit, dmgraph, deutex |
| Bugs: |
Computer may hang on exit from saved UV. |
| Rating: |
     (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| stupid sounds, stupid gameplay | x | | Not so bad. i give 3, for the map. But sounds are awful, the music it's "good" | x | | cool, pretty confusing and tight supplies, used iddtx2 | x | | Great map that features some location resembling that, an hotel; with rooms, toilets, etc. A little psychedelic in places, though. Some original ideas, like the effect of "being smaller" in order to catch the blue key. Sadly, the map is confusing and requires finding secrets --although not marked as such-- to progress. ---- 4/5 (Eye) | x |
View helhotel.txt
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