| Title: |
Octa |
| Filename: |
levels/heretic/m-o/octa.zip |
| Size: |
180 KB
|
| Date: |
02/04/98 |
| Author: |
Steve Spaeth & William Green The music is a figment Green's imagination. |
| E-mail: |
rfg@pipeline.com |
| Description: |
One-very-unique-Level-for-HERETIC |
| Credits: |
ID software, & WinDEU, Zenode, Wintex |
| Base: |
Single level from scratch |
| Build time: |
|
| Editor(s) used: |
WinDEU, Zenode, Wintex |
| Bugs: |
none |
| Rating: |
    (2 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| Pretty bad gameplay. I skipped about 100 monsters and I only needed one key. There's a boring maze thing and I had to use the gauntlets on everything because I couldn't find the crossbow. | x | | I mostly agree, the texturing is kinda ugly, some elements are boring (that slow octogonal elevator...), and most of the level is skippable. The crossbow is in the beginning of the level near the yellow key, and I've found the hellstaff as well. 1/5. ~Naan | x |
View octa.txt
|