| Title: |
claus_02.zip |
| Filename: |
levels/doom/a-c/claus_02.zip |
| Size: |
136 KB
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| Date: |
09/25/94 |
| Author: |
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| E-mail: |
d93cn@sdrborges.dk |
| Description: |
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| Credits: |
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| Base: |
Totally new level. |
| Build time: |
Let me see; 6 days... and 6 nights! |
| Editor(s) used: |
DEU521GCC, WAD_DWD and IDBSP10 - Great tools! |
| Bugs: |
None that I'm aware of... Okay, okay - there are some nasty HOM effects at the end, (try standing on the bridge and look back - on the other hand, don't try it); but I can live with it, and if you can't, well, that's just to bad...
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| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is one of those levels that's based around a large central lift that has passageways branching off. The passageways lead to mazes. This author had a thing for mazes. Some of the corridors are curvy, but they are mazes nonetheless. Single-file corridor mazes pitting you against one monster at a time. Bare textures, no detail. You sir are no Jack Kennedy. | x |
View claus_02.txt
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