| Title: |
future |
| Filename: |
levels/doom2/d-f/future.zip |
| Size: |
141 KB
|
| Date: |
02/21/98 |
| Author: |
Raymond Schmitz |
| E-mail: |
Ray@worldnet.att.net |
| Description: |
|
| Credits: |
|
| Base: |
New level from scratch. |
| Build time: |
|
| Editor(s) used: |
DCK ver.1.2, Wintex ver.4.3 |
| Bugs: |
None |
| Rating: |
    (4 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This map was designed as a deathmatch map and had put some monsters into it to make it SP, too.
The result is a map, that's not very interesting for Single Player. It's a lot of tech-rooms, nicely decorated, but quite monotone, and it's too easy. Some Mancubi are the hardest monsters. Plus, you're provided with lots of spheres that you really don't need. 1.5/5 -Milian | x | | cool '97 map, check out all of ray and paul's maps | x |
View future.txt
|