| Title: |
Halls of Hell |
| Filename: |
levels/doom2/g-i/hellhall.zip |
| Size: |
150 KB
|
| Date: |
02/21/98 |
| Author: |
Raymond Schmitz |
| E-mail: |
Ray@worldnet.att.net |
| Description: |
|
| Credits: |
|
| Base: |
New levels from scratch. |
| Build time: |
|
| Editor(s) used: |
DCK ver.1.2, Wintex ver.4.3 |
| Bugs: |
None |
| Rating: |
     (3 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is dated March 1997. Map01 is pretty good; a hectic, cramped slime castle that throws you straight into peril. Has an air of E4 about it. Mellows as it goes on. Map02 similar, starts with a hectic beginning but keeps you on your toes throughout. They both look really good - the catwalks are the only irritating thing - and I'm surprised (a) they only have one vote (b) it's 1/5. Deserves a lot more. | x | | fuckin cool '97 wad | x |
View hellhall.txt
|