| Title: |
sewers2.zip |
| Filename: |
levels/doom2/s-u/sewers2.zip |
| Size: |
33 KB
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| Date: |
02/22/98 |
| Author: |
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| E-mail: |
visserw@euronet.nl |
| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
    (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| prity good for a sewer wad but at the end dont bother trying to kill all the barons and hell knights just run pased them and get to the exit 3/5 | x | | This is a decent sewer-style map, although it feels like an underground dungeon. Despite the tiny file size it's nicely detailed in a simple way. The gameplay is bitty (you pass through a series of rooms), but starts off entertaining. Starts to fall apart with the yellow key "puzzle", and the boss battle feels unfinished; there's a hidden blue key that you don't need, and you can just run past the monsters and flick the exit switch. | x | | Author just don't know how to map. He does not understand when to use 1-sided lines and when sectors. His map has home unclosed sectors. I couldn't get super shotgun, rocket launcher and any of keys. And others alreay said abouts last two rooms. Could be a good map if not these problems. 2/5 | x |
View sewers2.txt
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