| Title: |
kboom series |
| Filename: |
levels/doom2/Ports/j-l/kboom_2.zip |
| Size: |
93 KB
|
| Date: |
05/11/98 |
| Author: |
Kurt Kesler |
| E-mail: |
kesler@fidnet.com |
| Description: |
This is the same WAD as kmetl_13, but reworked for BOOM. This WAD lots of little details that would be vis-plane errors in the old DOOM2. Be prepaired for silent enemy teleports, too. There are NO large rooms, which makes this one run smooth. |
| Credits: |
id-software, anyone who still plays DOOM! |
| Base: |
kmetl_13.WAD -You can play this WAD the same as kmetl_13, but theres extra detail...LOTS! |
| Build time: |
A while, it was hard to make a good WAD better, if you like complex "base" style WADS, you'll want to see this. |
| Editor(s) used: |
Wauthor, Wintex4.3, Warm 1.6 |
| Bugs: |
None known. DO NOT USE THIS WAD WITH DOOM2.EXE, IT WILL CRASH!! |
| Rating: |
    (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is an almost militantly average level; it's well-made and there's lots of action, but it seems very old-fashioned and dull. It takes place in a factory of some kind, and it lots of square rooms and minor height variations. It has a disastrous opening section, in which you fight hitscan enemies in the dark. The Boom version is slightly more elaborate and has some mild special effects (instant teleport, a conveyor belt) but isn't any more entertaining. | x | | "but it seems very old-fashioned and dull."
Well, DUH. It was made in 1998. It IS old. | x | | And it is better than most modern maps. | x | | Not enough medikits or stimpack. | x | | Great map. To the above reviewer: there's plenty of health; you just need to play a little more carefully. I've just completed this map on UV at my first attempt without many problems - and I'm totally out of practice at Doom. There are also difficulty settings. | x |
View kboom_2.txt
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