| Title: |
kboom series |
| Filename: |
levels/doom2/Ports/j-l/kboom_4.zip |
| Size: |
58 KB
|
| Date: |
05/15/98 |
| Author: |
Kurt Kesler |
| E-mail: |
kesler@fidnet.com |
| Description: |
This is a different style that I usually make. Not a big one, but some interesting fights. |
| Credits: |
id-software, anyone who still plays DOOM! |
| Base: |
none |
| Build time: |
A while. |
| Editor(s) used: |
Wauthor, Wintex4.3, RMB. |
| Bugs: |
None known. DO NOT USE THIS WAD WITH DOOM2.EXE, IT WILL CRASH!! |
| Rating: |
    (3 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is a good, solid castle-style level with a few rudimentary source port features. The running water is silly, the monsters look comical when they fall in it. It's tricky for 1998 standards, with lots of hitscan baddies and several monsters that pop out of the floor, but nowadays it's easy as cake. You have many more rockets than you need, and the BFG at the end is way overkill against a bunch of mancubuseses and a cyberdemon. Overall it's fun though. | x | | fun map | x |
View kboom_4.txt
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