| Title: |
classic1.wad |
| Filename: |
levels/doom/a-c/classic1.zip |
| Size: |
48 KB
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| Date: |
07/11/98 |
| Author: |
Jan Van der Veken |
| E-mail: |
jan.van.der.veken@village.uunet.be |
| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Bad: Minor texture misalignments; Level feels a little small; Ammo can be too tight at points and too abundant at others. Good: Excellent monster placement and some good traps lead to tense gameplay; Consistent theme with good choice of textures; Slightly non-linear progression through the level. Overall: The first level that I've played in a while where I was actually disappointed to see the exit so soon. Recommended. 4/5 -VV | x | | This is dated July 1998. You fight 155 baddies in a techbase that captures the E2 style, although with more monsters; it has a pretty hectic start, where you have to make every shot count, and then it mellows out. The boss battles are in the middle. It bogs down a bit with a tiny maze, but it's not a huge maze and I suppose it's there for the sake of verisimilitude. Has an odd thing whereby several bits are obviously secret but not marked as such. Still, good fun. | x |
View classic1.txt
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