| Title: |
blackout.zip |
| Filename: |
levels/doom/a-c/blackout.zip |
| Size: |
57 KB
|
| Date: |
07/26/98 |
| Author: |
Robert Larkin |
| E-mail: |
interleave@aol.com |
| Description: |
BE AFRAID, VERY AFRAID. Don't cheat on the lights in this one. I worked really hard to create the lighting effects in this one. |
| Credits: |
My son, Joshua and various friends and relatives for play testing my levels. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DEU |
| Bugs: |
NONE |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| 75% of the monsters here are deployed through very poorly designed teleporters. Other monsters are placed in unreachable sectors (3 Barons and a Cyberdemon -- maybe to "scare" the player with their noise?) and yet others (including another Cyberdemon) can be found on "display" in a bizarre room. The blue key room was nice, but the rest of the map is utterly worthless; just identical looking marble corridors with wierd lighting effects. When you see the word "DIE", look out for a crusher. --0/5 | x | | lol yeah | x |
View blackout.txt
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