| Title: |
No Rest No Peace |
| Filename: |
levels/doom2/m-o/norest.zip |
| Size: |
122 KB
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| Date: |
08/20/98 |
| Author: |
Leon Kelz |
| E-mail: |
LE@reze |
| Description: |
After saving the earth and other planets, you finally get tired of war. You take a job as an engineer in an UAC power station on a deserted planet. Day after day you do your tour of in- spection through the huge underground halls and enjoy the silence. But one day the evil forces strike again. As you hear the well-known horri- fying sounds from the rooms above you, you de- cide that this time it's none of your business. You lock yourself up in a little control room and wait for help, but nothing happens... It's up to you again. Your only chance is to reach the radio station to get you some help. Good luck! |
| Credits: |
Keith Hickman for the sky texture (ALTIER6.WAD) Ben Morris for DCK |
| Base: |
new level from scratch |
| Build time: |
some days |
| Editor(s) used: |
DCK v3.61, DoomEd |
| Bugs: |
None |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| it was fun untill i had to spend two howers looking for the dam blue key 3/5 | x | | This gets off to a very poor start, with some copied-and-pasted reactor cores and an irritating timing puzzle involving a lift and a cyberdemon. It only improves slightly; the level is large but undetailed and square. The "final battle" is pretty entertaining, although you have lots of rockets (and probably a BFG) and the monsters kill each other. The blue key is in the courtyard near the end, with all the monsters. | x | | This moderately large map feels a little disjointed, but has some decent battles and situations that aren't quite run of the mill. I was surprised that having got tooled up with the big weapons, you didn't then need to revisit the cyberdemon arena to reach the exit. I was looking forward to that. You might die a few times near the start, but it's easy enough to deal with once you've worked out what's going on, and don't be put off by another reviewer calling it a "timing puzzle" - it's not really. | x |
View norest.txt
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