| Title: |
Desert Crypt |
| Filename: |
levels/heretic/d-f/descrypt.zip |
| Size: |
150 KB
|
| Date: |
11/02/98 |
| Author: |
Ken Phipps |
| E-mail: |
ax9@earthlink.net |
| Description: |
While traveling through a desert region, you are ambushed and knocked unconscious by a group of golems. You wake up to find yourself inside a sarcophagus. You push the lid of off the coffin and climb out. You hear the sounds of stone debris being piled up outside the entrance to the tomb. They are sealing you in. At your feet you notice your crossbow. Whoever has put you in here has tossed your weapon on the tomb floor to be sealed in with you. You force the door open and begin fighting your way out of the crypt... |
| Credits: |
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| Base: |
New level fron scratch. |
| Build time: |
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| Editor(s) used: |
DCK 3.2, Zennode, RMB |
| Bugs: |
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| Rating: |
    (12 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| The best Ken Phipps production I've tested. It combines the Dark mountain series's high points with this time a challenging difficulty. Secret areas aren't charted, but it doesn't matter. Good job, 5/5. ~Naan | x | | Enjoyable. The architecture is imaginitive too.
3/5. | x | | qiute difficult but very nice | x | | If you want to see what thoughtful level design looks like, download this wad. Ken has balanced the level very well, grading the difficulty nicely from start to finish. He implemented some really neat ideas for traps, puzzles, and architecture. I can't say enough good stuff about this level. It is a shining example of how intelligent and fun-to-play maps trump ultra-detailed mindless slaughter maps any day. 5/5! | x | | Good map, but very hard + big. 3, 5 stars | x | | I love desert themed maps, so this was an insta-win, plus it is just a really great, high-qulity map itself with a very great oldschool flair to it. | x |
View descrypt.txt
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