spooky01.WAD, issue 1|
A small, dark, gothic style doom1 map - 262kb when unzipped.|
I suggest you turn the lights down for this one. I have tried to create a genuinely eerie atmosphere - lots of long shadows, silhouettes etc. Just in case you don't have Ultimate Doom, I have included the yellow sky which looks sooooooo good!!
Ammo is strictly limited. This is not an insane 'all rocket launchers blazing' affair, instead aim carefully and shoot wisely. If you don't like that sort of map then that's too bad!
..No, you don't need any source port for this wad. Doom is a great game and best left untouched...
I would really like to see some .lmp's of people playing my wads. 100% kills on UV? - well I'd like to see it! Please feel free to mail me your demo recordings (v1.9 compatible please).
My girlfriend Ness for tolerating my doom 'habit'. Joel Murdoch for providing some excellent feedback. idsoftware for doom - best game ever!|
New level from scratch|
Doomcad6.1, BSP2.3x, Wintex 3.41.|
|This is an atmospheric early level from a man who went on to do the ace "Monolith" series. It looks wonderful - a kind of gothic church, with lots of shadows. There's a decent load of tough monsters. Against it, it's a bit cramped, and it seems odd that the lava doesn't hurt. Ammo is a bit too stingy (you really need to save those rockets, because there's one jump that's almost impossible without them). Still, it's fab for 1998, still impressive today.||x|
|for its age (today 2009) it is quite a good map, it is nicely arranged and looks good but I don`t like the fights 3/5||x|