| Title: |
Dismemberment |
| Filename: |
levels/doom2/Ports/d-f/dismem.zip |
| Size: |
122 KB
|
| Date: |
11/08/98 |
| Author: |
Cyberdemon (Mike Watson) |
| E-mail: |
cyberdemon@cyb.ml.org |
| Description: |
I'm pretty sure this is bigger then Eulogy 8. I could be wrong, but I doubt it. Anyway, this one can't be completed in five mins(100/100 anyway), unlike Eulogy 9, since that was the main complaint about it(too short). It's also harder then I usually make maps(I think so anyway, but what do I know, I suck at Doom heh). |
| Credits: |
id Software and TeamTNT for the game(Doom 2 and Boom) prower and Lingucia for beta testing. Chris Dale (I think)for making the sky(well, the mountains anyway), and anyone else I missed. =============================================================== |
| Base: |
New level from scratch. Graphics, blah blah, I already went through this. |
| Build time: |
Too damned long...a few weeks I think(about 2 or so) |
| Editor(s) used: |
WadED, WadAuthor, CLED, NWT and WARM |
| Bugs: |
Some texture misalignemnt I probably overlooked, but please don't go looking for texture mislaignments, or I mighyt have to kick you ass freako! And there's no HOM in the Lave river under the 3D bridge this time Afterglow :P |
| Rating: |
    (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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View dismem.txt
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