| Title: |
Head-to-Head Deathmatch |
| Filename: |
levels/doom2/deathmatch/g-i/hed2hed.zip |
| Size: |
33 KB
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| Date: |
12/19/98 |
| Author: |
Sidearm Joe |
| E-mail: |
blackshadow@start.com.au |
| Description: |
Three fairly small, arena style levels to get the heart pumping in the ritual combat of two player, head- to-head deathmatch. You won't have to play for twenty minutes searching through some sh*tty, gigantic map trying to find your opponent (who probably turns out to be a dirty, lame camper anyway). Designed purely with two players in mind, these maps will have you and a friend(??) duking it out like a couple of nude mud-wresters on a daytime chat show. But it ain't all "rocket launcher in a phone box" style combat -- you'll need a bit of skill too.
NAIL: A tight, quirky little map, with some nice fake 3D thrown in for good measure. If you can't rack up a couple of frags per minute then you're not trying hard enough. Players: Two should be plenty.
PAIN: The biggest map in the set. At first it might look like a campers' paradise, but is it? A panoply of remotely opened doors and disorientating symmetrical design creates frantic and confusing combat. Players: Designed for two, but playable with 3, maybe 4.
RISK: The BFG sits tantalisingly in the middle of the map, completely exposed. Is the BFG the key to victory or the surest route to receiving a rocket up the ass? There's only one way to find out... Players: Two should be plenty. |
| Credits: |
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| Base: |
New levels |
| Build time: |
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| Editor(s) used: |
DCK 3.0 / Zennode 0.98a |
| Bugs: |
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| Rating: |
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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View hed2hed.txt
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