| Title: |
Woodburn |
| Filename: |
levels/doom2/v-z/woodburn.zip |
| Size: |
59 KB
|
| Date: |
01/11/99 |
| Author: |
Sam Ketner |
| E-mail: |
sketner@mindspring.com |
| Description: |
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| Credits: |
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| Base: |
New level from scratch |
| Build time: |
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| Editor(s) used: |
Wintex, Deep97 |
| Bugs: |
Some ugly FOB in the long views but only under Legacy at 640x480 |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Short, cool, difficult. A few texture errors (misalignments and wrong flats in on sector) but they don't detract all that much. **** -sargebaldy | x | | it realy realy sucks to many imps
allover the place at the begining,crapy
tecschers,and realy bad detail | x | | This is dated July 1997. It's decent but feels like a deathmatch arena; it's basically a single room, a kind of wood-frame slime cathedral. Starts off tricky, with you pelted by a load of imps, and forces you to wade in slime (plus an irritating teleport trap), but once you clear out a breathing space there's almost nothing to the level. You just run to one end, run to the other, and back, picking up the keys, and then you finish. | x |
View woodburn.txt
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