Filename: graphics/bright2.zip
Size: 15.19 KB
Date: 06/03/96
Author: Donald Welsh
E-mail: dwelsh@melbpc.org.au
Description: Now you can see in all those dark places in Doom II and The Ultimate Doom. Other WADs that do this merely map all brightness levels to "full light". Use this instead of Gamma correction.
Credits: The Unofficial Doom Specs for making this so easy.
Base: Modified existing COLORMAP resource
Build time:
Editor(s) used: DEUGCC
Bugs: None
Rating: (2 votes)
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GREAT! Maps designed for OpenGl ports that are built around a lack of light diminishing can now be brightened for software play.x

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