Welcome to the /idgames Archive database on Doomworld. Since 1993, /idgames has been the center for all your Doom-related files, as it continues to be to this day.

Click on one of the directories to the left to start your browsing, or you can search for anything that you're looking for by clicking on the link above.

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Latest votes:
Innocence  I thought the gameplay was pretty good. The last level could have been alot more...3/5
Forgotten Estate  Author shows technical skills. But imho he misses the basics of good level design...
Focus
Urban Escape  4-minutes level with quite simple map layout. Not too bad, given it's been built in 3.5 h...
Daylight  Nice, compact 10-minutes level. Map layout, architecture nor texture use are special, but overall...
Brutalist Doom
Zaero: Episode 1
Millennia Invasion
Invasion
Abyssal Speedmapping Sessions: Session 9


Latest files: (more)
Abyssal Speedmapping Sessions: Session 9 - Obsidian Gift...
7 maps made during the ninth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 concepts to choose from: - Fortress on ...
Superfast Mapping: Deathmatch Edition - Combinebobnt ...
The sequel to Superfast DUEL Speedmaps. A wad that was the result of a speed-mapping compilation on the Zandronum Forums in the late summer and early autumn of 2013. As the title suggests, this map pack is made with deathm...
Exitway v1.2 - Tuxlar
A vanilla map to further practice at my mapping style. Gameplay was the priority, but expect a few... surprises. ;)
Progress - Henrik Heino
Somewhat challenging dark indoor map.
Castle Courtyard - GwenvaŽl Le Bihan (subject_119)
A map I made for wrack a while ago, I ported it to Doom removing the real 3d parts.
Arachnides - jameson2_fr
one level for zdoom gzdoom very hard very dark many secrets
GruDM - grugly
This is an accumulation of deathmatch levels I have made. There is no set theme. Some are parts of coop levels in progress, some are just spaces I created for the purpose. A Duel - Duel map shaped like an A with a bridge...
BREEZE, BRAVADO & a revised 1.2 vs. of BRAVE - Brad Kiefer
All 3 levels are extremely big - (Breeze is 270k Bravado is 219k and Brave is 294k) Should have a DX2-66 with 8 mb ram to run properly. Brave was released previously at over 330k but I pared it down to 290k by reducing hal...
Bricky - Gwenvael Le Bihan (subject_119)
That's a map I made in 2013, not sure about when, I think it was in august, only my brother and darkwave played this map
Secure Uranus 2 - John A Warren
Ever wanted to climb the wall in a Doom pwad? Well you have to do in this one to get the 'protective clothing', also, watch out for the window illusion, now you see it, now you don't. My sequel to Secure Uranus for Doom ...
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