Welcome to the /idgames Archive database on Doomworld. Since 1993, /idgames has been the center for all your Doom-related files, as it continues to be to this day.
Click on one of the directories to the left to start your browsing, or you can search for anything that you're looking for by clicking on the link above.
THIS IS NOT AN OFFICIAL /IDGAMES MIRROR! This is a community service provided by Linguica and Doomworld; it is not affiliated with Gamers.org, any of the /idgames mirrors, or anyone else. If you have a problem with the /idgames archives, go complain to them. If there's something wrong with the website, then feel free to complain to Doomworld.
If you're looking for /newstuff or /incoming, this is not the place! To upload files to /idgames you will want to use an FTP client to connect to archives.gamers.org (learn more), and for the latest in /newstuff you should mosey on over to ftp.fu-berlin.de or one of its mirrors.
These levels are moderately small and use the voodoo doll bug. Also this is VERY linear!
OCD-Doom: You must join the obsession to defeat the obsession.
Made-up Story: The Obsessive Compulsive Demon is enslaving...
aka "I want to be the memfis guy (maybe)". This is a single map (originally two, but i get out of ideas for this thing) sets into a tech base hidden and carved into a canyon \ mountain and some dangerous toxic waste subm...
A tech-themed map for Doom 2.
|The Gateway Experiments Episode 5: Prime Dire...|
Bet you never thought you'd see this, eh? The next installment in the Gateway Experiments series, just in time for Doom's 22-and-a-halfth-ish Anniversary. Where's episodes 2, 3, and 4? Well, I'm not making them. I've done ...
|The Dime Birthday Level Collection|
Twelve levels designed for the 25th birthday of Doom speedrunner Dime! The restrictions given to the designers were:
- Boom compatibility (a.k.a. PrBoom+ -complevel 9) - No green or blue armor - Maximum 75 monsters - ...
Single Player level for ZDoom
|Stupid Benchmark #1|
This was originally intended to be a benchmarking wad to compare various doom source ports, but proved to be too computationally expensive regardless of the source port used.
This is intended as a benchmark wad to compare the performance of various source ports. The selected difficulty setting is used to tune the number of enemies (quarter for easy difficulties, half for normal difficulty, full...
|Yet Another Claustrophobia Styled Boss|
Read the title. I just made this to see what I could do with ACS.
My first map, it has like two secrets, some encounters when you need to act fast, some switches, and absolutely no keycards. Difficulty matters, it changes some monster placement and gives you more stuff at one point. Have...