abanware.wad (abandoned warehouse)      | Filename: | abanware.zip | | yet another warehouse in the middle of nowhere. you and your buddies meet here for a few hours fragging to pass the time. it's a shame they always die so fast ;)... | Date: | 09/05/94 | | Size: | 29 KB | | Author: | joost schuur |
| Benighted Kills | Filename: | ae_bke.zip | | One hole episode of FAST deathmatch levels. The exit for level 9 (the hidden level) is in level 3, but it is NOT hidden, but the normal exit is hidden. This .wad has been tested with 2,3 and 4 players and no problems were found. With 4 players some o... | Date: | 10/12/95 | | Size: | 112 KB | | Author: | Eric Sambach |
| Frag Zones | Filename: | ae_fze.zip | | ... | Date: | 08/31/95 | | Size: | 188 KB | | Author: | Eric Sambach |
| DEATHMATCH LEVEL: AGGADOO | Filename: | aggadoo.zip | | Sort of a grid kind of thing with bits tacked on. Some brilliant ambush points. This level is a great skill leveller. You run around. Shoot each other. What more can I say?... | Date: | 05/06/05 | | Size: | 19 KB | | Author: | ** Storm ** aka Jeff Walsh |
| Air Death | Filename: | airdth.zip | | Three *DEATHMATCH* levels, all pretty much the same. All win-able and uses a lot of wings of wrath. Combat should take place in the air for the most enjoyment.... | Date: | 12/09/95 | | Size: | 250 KB | | Author: | Daniel Hsu |
air walk       | Filename: | airwalk.zip | | This wad was made for deathmatches. It does allow for single and co- operative play, but it would probably be boring. Are you good enough to do the air walk?... | Date: | 05/01/04 | | Size: | 24 KB | | Author: | Nobutake Nakamura |
Air Walk II      | Filename: | airwlk2.zip | | This WAD was made for deathmatches. It does allow for single and co- operative play, but it would probably be boring. Are you good enough to do the second air walk?... | Date: | 05/09/95 | | Size: | 119 KB | | Author: | Michael Chen |
| AREA8.WAD | Filename: | area8.zip | | Cool deathmatch level in an arena with 2 main areas in the middle and walkways going round the outsides. Best deathmatch level ever!... | Date: | 09/15/94 | | Size: | 26 KB | | Author: | Phillip Zadarnowski |
| Deathmatch Arena | Filename: | arena.zip | | A cool deathmatch level designed like a sports arena. A few monsters, no exit.... | Date: | 01/11/97 | | Size: | 7 KB | | Author: | Chris Moyer |
Arena      | Filename: | arena2.zip | | Deathmatch heaven. Basically it's a large central arena with various sub areas scattered arround the edge for good measure. There are a few monsters in there to provide a source of ammo and to create some traps *grin*. I The level _designed_ to be pl... | Date: | 08/10/94 | | Size: | 14 KB | | Author: | Harvey Gilpin |
| ARENA_D1.WAD | Filename: | arena_d1.zip | | A large arena, with complex temple located in its centre, Surrounded by a tunnel network and grandstands. Major death on Ultra-Violence FEATURES: Specifically designed for Deathmatch but can be played in single and Co-operative modes as well. - T... | Date: | 02/03/06 | | Size: | 85 KB | | Author: | Daniel Griffiths |
| ASYM.WAD | Filename: | asym.zip | | Nice DEATHMATCH PWAD Small One room is full of teleporters these are ment for the funny teleporting-to-death-game! (if you don't know what this is: teleport yourself while playing DM stand still until the enemy uses the teleporter) (Try out: THO... | Date: | 06/21/97 | | Size: | 34 KB | | Author: | KURANES |
| ATHEIST | Filename: | atheist.zip | | Just a Deathmatch WAD.... | Date: | 04/01/97 | | Size: | 13 KB | | Author: | Jose Luis Gallardo |
| Augustus Caesar 2nd | Filename: | august2.zip | | Pure deathmatch design. Well balanced placement of weapons and ammo. This level offers a real challenge to experienced deathmatch players. The more advanced weapons require some risk to obtain.... | Date: | 02/10/96 | | Size: | 8 KB | | Author: | Neil R. Bonner |
| aweema.wad | Filename: | aweema.zip | | The main room is filled with walls that you can't see through but can run through and shoot... | Date: | 10/17/96 | | Size: | 12 KB | | Author: | Tanner McCarron |
| BarBell: DeathMatch Wad for Heretic | Filename: | barbell.zip | | Features: Based on one of our favorite Doom II deathmatch wads. Call it a "cult" wad. A Barbell-shaped arena for jousting-type confrontations. But the real fun begins if you're knocked off into the lava pit. There are many wings of wrath down there! ... | Date: | 08/09/95 | | Size: | 6 KB | | Author: | Jim Derrick |
| BATMAN.WAD | Filename: | batman.zip | | A Deathmatch level, but fully implemented for the weak or cooperative. It has 2 ways to exit, one of them being cooperative. The other one is blocked off during multi-player games. (Just try and get by those candles!) Good stalking and good sniper po... | Date: | 07/22/94 | | Size: | 30 KB | | Author: | Greg Wood, aka "Woody" |
bcomplex.zip       | Filename: | bcomplex.zip | | ... | Date: | 07/25/94 | | Size: | 61 KB | | Author: | Megaduck |
| BDM.WAD (aka brian's death match wad) | Filename: | bdm.zip | | This is a wad designed for death match. It is a half outside, half inside level. I think it came out pretty damn good, Give it a look! All the weapons are there. In single player there are gobs of baddies. It ain't too big, but it is nice.... | Date: | 03/28/95 | | Size: | 37 KB | | Author: | Brian Martin |
| BEAN'S WAD | Filename: | bean.zip | | This wad was designed solely for DEATHMATCH. No bloodbath arenas here! If you like a wad with a lot of ambush points and stalking positions, this is the one for you (I enjoy it, anyway). I've never played this Wad in a 3 or 4 person DEATHMATCH, so if... | Date: | 09/23/94 | | Size: | 14 KB | | Author: | Sean Monahan |
| Beat-It Deathmatch Level | Filename: | beatit.zip | | Deathmatch designed level, w/ monsters & skill levels... | Date: | 08/09/95 | | Size: | 30 KB | | Author: | Peter P. |
bestdeth.zip      | Filename: | bestdeth.zip | | ... | Date: | 10/23/95 | | Size: | 7 KB | | Author: | |
| BETTERM4.WAD | Filename: | betterm4.zip | | I am addicted to DOOM, plain and simple. But when it comes to DeathMatch, that is an even more compulsive obsession of mine. This was was my attempt to bring in the great qualities of my favorite DeathMatch level, E1M4 and combine those with the exce... | Date: | 07/11/95 | | Size: | 25 KB | | Author: | Dave Fields |
Beuker Deathmatch Challenge - 9 original deathmatch levels      | Filename: | beuker.zip | | Deathmatch levels only, no monsters. These are 9 original levels that I made myself. My general theory on a good deathmatch is that it should be tough to get good weapons and equipment, with few places to hide, and little healing available. These lev... | Date: | 06/29/95 | | Size: | 105 KB | | Author: | Russ Beuker |
BFG Trap #1      | Filename: | bfgtrap1.zip | | A little of everything. Basically 2 rooms. And the trap ..go ahead, give it a try. A bonus to the first player to do it!... | Date: | 04/02/95 | | Size: | 9 KB | | Author: | Arthur Grondine |
| BLOB.WAD | Filename: | blob.zip | | A DEATHMATCH wad with THREE different play styles, a ranDOOMizer room, with a random (32 point) teleporter, spot sound effects, and more (I won't spoil the suprise) Story? "We don't need no steenkin story" - get out there and kill each other!... | Date: | 10/09/94 | | Size: | 483 KB | | Author: | Bob Findlay (irc Blob) |
| BLOB.WAD | Filename: | blob2.zip | | A DEATHMATCH wad with THREE different play styles, a ranDOOMizer room, with a random (32 point) teleporter, spot sound effects, and more (I won't spoil the suprise) Story? "We don't need no steenkin story" - get out there and kill each other!... | Date: | 10/10/94 | | Size: | 536 KB | | Author: | Bob Findlay (irc Blob) |
| BOOTY2.WAD | Filename: | booty2.zip | | This is my second attempt at a Deathmatch level. I think this level is much better. This level contains all of the guns.... | Date: | 12/03/04 | | Size: | 6 KB | | Author: | Booty |
| The Brain | Filename: | brain.zip | | A fun deathmatch level replacing E2M2. You are clearing up on Phobos when suddenly you are teleported into a giant squid's brain along with all your buddies. Oh well, since there's no monsters here you might as well slaughter each other. Includes v1.... | Date: | 12/03/04 | | Size: | 37 KB | | Author: | Sebastian Kirke |
| Bridges | Filename: | bridges.zip | | Focused on overcoming the non-3d aspects of the doom engine. This deathmatch arena includes multilevel crossover steping stones. All the weapons are here, but BFG is tough to get to. Plenty of ammo for a gorefest. If you find backpack by searching, I... | Date: | 02/01/96 | | Size: | 23 KB | | Author: | Newell L. Rose |
| Bugger | Filename: | bugger.zip | | Deathmatch, so get out there and KILL... | Date: | 10/25/97 | | Size: | 6 KB | | Author: | Wild & Woolly |
| Bugger 95 | Filename: | bugger95.zip | | Deathmatch, so get out there and KILL... | Date: | 10/25/97 | | Size: | 7 KB | | Author: | Wild & Woolly |
| Bungalow | Filename: | bungalow.zip | | This Deathmatch WAD has seen many variations of weapon placement. The heavy weapons and ammo are inside the bungalow to encourage you to enter. If you rebuild this level you may need to up the split level to 12 to cope with the WC! (In my experience ... | Date: | 05/28/96 | | Size: | 18 KB | | Author: | Dick Ruck |
Bunker Storm      | Filename: | bunka.zip | | This level is best for a three or four player deathmatch game. One player defends the bunker, the other players have to cooperate in attacking the bunker. All players start in the same room, but the first player into the teleport ends up inside the b... | Date: | 09/18/94 | | Size: | 251 KB | | Author: | Colin Dickens |
| Bunker | Filename: | bunker.zip | | This is a level intended for DEATHMATCH and COOPERATIVE play. One player (player 1) starts in the bunker. The other players start in a Blue area. NOTE FOR PLAYERS 2-4: DON'T SHOOT AT EACH OTHER!!! Players 2-4 are supposed to gather ammo at this point... | Date: | 03/08/96 | | Size: | 10 KB | | Author: | Branden Root |
| BUNKER5.WAD | Filename: | bunker5.zip | | Bunker5.wad was designed specifically for DeathMatch play. I tried to take all of the best features from the many different levels that I have played and put them into one level. Many of my ideas came from the people I have played against (there are ... | Date: | 09/30/06 | | Size: | 28 KB | | Author: | Hans (My handle on AOL is DMCRYPT) |
| BUTTV2.WAD | Filename: | buttv2.zip | | This PWAD is for E1M1. It was designed primarily for deathmatch, which is apparent in the design.... | Date: | 07/17/94 | | Size: | 70 KB | | Author: | Brian Hart |
| Excessive Carnage | Filename: | carnage.zip | | High intensity, fast-paced deathmatch level! Don't worry about not finding rocket launchers, ammo, health, and armor. The simple floor plan encourages quick deaths and lots of carnage!... | Date: | 09/18/94 | | Size: | 18 KB | | Author: | Edgar Roman |
| Castle Doom | Filename: | castledm.zip | | Somehow you got transported back in time(with your enemies) to the midevil time. So go kill!... | Date: | 01/25/96 | | Size: | 25 KB | | Author: | Jonathan Rennie-McCormack |
| Cavern of Deathmatch | Filename: | cavern.zip | | Set in some small industrialized cavern of some sort, you find yourself always kept on your toes and looking out for your rivals. Really fun!... | Date: | 01/18/96 | | Size: | 97 KB | | Author: | BaroN |
| chase.wad | Filename: | chase.zip | | I designed this level specifically for deathmatch. It is small enough so that won't have trouble finding your opponent, but it is complex enough to provide some variety. There are no easy suicides, and the weapons are spread around so a player can't ... | Date: | 06/22/94 | | Size: | 15 KB | | Author: | Alex Siegel |
| chase21a | Filename: | chase21a.zip | | This is a big and somewhat simple deathmatch wad (only a few tricks... | Date: | 07/25/94 | | Size: | 52 KB | | Author: | Thomas E. Davis |
| The Chasm | Filename: | chasm.zip | | Primarily a DEATHMATCH - you fight offaround a chasm filled with lava. There are thin bridges to cross in various places, allowing you and you adversary access to the awesome arsenal of automated armaments that DOOM has to offer! (Whew! What allitera... | Date: | 12/19/04 | | Size: | 12 KB | | Author: | Steven Doornbos |
| check2.wad | Filename: | check2.zip | | Small fast moving deathmach game. You will be puzzled for a while by the transporters. You seem to be in the same room but you're not.... | Date: | 01/01/97 | | Size: | 6 KB | | Author: | Tanner McCarron |
c_w.wad      | Filename: | citywar.zip | | Citywar, downtown street-fighting. Designed for deathmatch.... | Date: | 07/27/95 | | Size: | 505 KB | | Author: | Tomas Wallin |
| Clack.WAD | Filename: | clack.zip | | The name "Clack" has nothing to do with the level, it's just the first thing that came to my mind. Basically, it is a D-Match level based around the idea of keeping the level small, and round, so that you can always run away. It is a risk getting the... | Date: | 10/25/96 | | Size: | 8 KB | | Author: | Kyle J. Stewart |
Cliffs11.WAD      | Filename: | cliffs11.zip | | All originals made strictly for Deathmatch; computers don't develop vendettas & attitudes (as opposed to your so-called "buddies" who whoop with delight in shooting you in the back, moments after they swear to "work as a team"-it's really funny using... | Date: | 08/18/95 | | Size: | 52 KB | | Author: | Karl Romike |
| Contesa Mortis (Match of Death) | Filename: | cmortis.zip | | Deathmatch is the central design theme in this PWAD. Detail was paid to the layout and different playing styles encountered during deathmatch play. The winner will be the best player - not the luckiest or the one who can guard key positions. There ar... | Date: | 07/08/95 | | Size: | 37 KB | | Author: | John Harris |
| CONQUER.WAD | Filename: | conquer.zip | | Twisty passageways and sniper nests surroud A large open pentagram shaped chamber. The only weapons you'll find are the shotgun, chaingun, and Rocket Launcher (Great fun in the sniper nests - Be careful though, some of the 'nests' can suddenly become... | Date: | 09/22/94 | | Size: | 26 KB | | Author: | Donovan Young |
cross.WAD      | Filename: | cross.zip | | In this new and exciting deathmatch-Pwad you'll find no cross at all. It's called cross because of the huge cross in the open-air-arena I wanted to design, but with ver <1.9 the whole level HOMs all around, so I left it out. But - guess what - with... | Date: | 06/21/97 | | Size: | 85 KB | | Author: | Kuranes |
CROSS.WAD - An example of a new level.      | Filename: | crossa.zip | | [Note by the uploader: This is one of the very first pwads at all, made without all the tools, that came later. Read MAKE-LVL.TXT.] This is a very simple level; square room with four small corridors leading off it. Designed for deathmatch (the more... | Date: | 04/13/07 | | Size: | 7 KB | | Author: | Alistair Brown |
| Castle Doom | Filename: | cstldoom.zip | | Somehow you got transported back in time(with your enemies) to the midevil time. So go kill!... | Date: | 01/22/96 | | Size: | 25 KB | | Author: | Jonathan Rennie-McCormack |
| CYBRDICK.WAD for THE ULTIMATE DOOM | Filename: | cybrdick.zip | | DeathMatch only WAD Small, fast paced, level, leading to High frag counts. There is no exit. (Exit(s) suck in DeathMatch; that's what the escape button on your keyboard's for, or use the timer).... | Date: | 12/23/95 | | Size: | 17 KB | | Author: | Daniel Huff |
| CYRC.WAD | Filename: | cyrc.zip | | DEATHMACH-Thing Some Circles Fun because there is no corner to hide and save your back. (Try out: THOS_02.wad, STAIRS.wad, LIFT.wad, RALLE.wad, ASYM.wad, CROSS.wad and all the other Pwads I've created...)... | Date: | 06/21/97 | | Size: | 12 KB | | Author: | KURANES |
|