column1.zip       | Filename: | column1.zip | | This is a round, 16 sided column prefab.... | Date: | 04/18/98 | | Size: | 5 KB | | Author: | Rick Clark |
column2.zip       | Filename: | column2.zip | | This prefab is two marble columns with an arch between them.... | Date: | 04/21/98 | | Size: | 3 KB | | Author: | Rick Clark |
column3.zip       | Filename: | column3.zip | | This is a simple column with the torch and brick textures, however they are aligned correctly on a 16 sided column, so the torches look correct.... | Date: | 04/21/98 | | Size: | 2 KB | | Author: | Rick Clark |
column4.zip      | Filename: | column4.zip | | A column and flame combination.... | Date: | 04/22/98 | | Size: | 2 KB | | Author: | Rick Clark |
I WOULD LOVE TO SEE THESE USED IN A WAD FILE !!!!      | Filename: | dm2dud.zip | | Hey!! Here are 2 wads that would be perfect for somebody who wants to create a quick wad or 2! Whether single, cooperative, or Deathmatch, this is a quick and easy way to start a level! OK!!!! I`ll be honest here, I have no problem creating wads for ... | Date: | 12/30/05 | | Size: | 77 KB | | Author: | Dude Krueger |
Splitdoor for DOOM2.exe       | Filename: | fendoor.zip | | A door which opens in two halves, one half opening towards the ceiling the other to the floor. Both halfs appear solid with no visible split-line between the sections. Usefull for DOOM.exe/DOOM2.exe compatible maps but redundant for most ports.... | Date: | 01/30/03 | | Size: | 3 KB | | Author: | Lee Szymanski |
fen boi's 3d examples       | Filename: | fenexam.zip | | fenexam shows a simple walk under/view over passageway and a 2 level are similar a car-park (again walk under/view over) using the same technique. Doom.exe compatible, doesn't work in opengl/D3D ports. M_exam is the same passageway using Boom, you ... | Date: | 12/21/02 | | Size: | 23 KB | | Author: | Lee Szymanski |
Vanilla DOOM/DOOM2.exe elevators (Prefab)       | Filename: | fenlift.zip | | fenlift provides a BOOM style elevator (floor and ceiling move together) for the standard exe's. It is restricted to descending and is non repeatable. Two elevators per wad are provided, the first only has an exit and the second both an entrance an... | Date: | 02/07/03 | | Size: | 16 KB | | Author: | Lee Szymanski |
Floor Demo       | Filename: | floordmo.zip | | A tech demo of 3D moving floors. There's still some things that I want to do to it, but as a start this is pretty neat.... | Date: | 01/21/13 | | Size: | 7 KB | | Author: | Ethan Watson aka GooberMan |
hall1.zip       | Filename: | hall1.zip | | This prefab consists of a straight section of hallway and a right turn. By using sector rotation, you can create halls that point in any direction.... | Date: | 05/11/98 | | Size: | 14 KB | | Author: | Rick Clark |
hall2.zip       | Filename: | hall2.zip | | This prefab consists of a straight section of hallway, a right and left turn, a T-section and an intersection. It's a space style prefab.... | Date: | 07/17/98 | | Size: | 45 KB | | Author: | Rick Clark |
Heretic Conveyorbelt Script Demonstration      | Filename: | hconvdem.zip | | An example of how to get conveyorbelt scripts running in vanilla Heretic as well as in Zdoom, Vavoom and Legacy. (Legacy in particular) The map is using the ALLTRIGGER linedef flag to get Legacy to run it's own conveyorbelt script. This obviously s... | Date: | 05/13/09 | | Size: | 11 KB | | Author: | Kristian 'Kristus' Käll |
lights1.zip       | Filename: | lights1.zip | | This has various floor and ceiling lights. The floor lights illuminate the floor only and the ceiling lights illuminate the ceiling only. These prefabs have small sectors that don't have upper or lower textures. This is by design so that the light te... | Date: | 04/25/98 | | Size: | 3 KB | | Author: | Rick Clark |
monsters door.WAD      | Filename: | monsdoor.zip | | Prefab. Kill the monsters to open the door. No matter what order. Using BOOM's scrolling effects and lines allow monster activation.... | Date: | 09/07/98 | | Size: | 6 KB | | Author: | NokturnuS |
Room over the Room      | Filename: | room.zip | | Hi all! I made a DooM II MAP on BooM configuration. This is an example, that how to place a Room over another Room in DooM format. It's just a Illusion, and here is the example!... | Date: | 07/01/11 | | Size: | 5 KB | | Author: | FullMoonDog |
Variations on a theme      | Filename: | rprefabs.zip | | This is a set of 11 prefab rooms to put in your Doom levels. The background is that the UAC, in an effort to cut costs, constructed a standard design for the bedrooms that its employees and guests use, giving new meaning to "economies of scale". The ... | Date: | 11/22/04 | | Size: | 146 KB | | Author: | Woolie Wool |
rstation.zip      | Filename: | rstation.zip | | This prefab is a replication station. When you flip the switch, an item replicates inside the station and moves toward you to stop on the holding pad. This would be a great deathmatch structure to distribute weapons.... | Date: | 05/01/98 | | Size: | 2 KB | | Author: | Rick Clark |
sliddoor.zip      | Filename: | sliddoor.zip | | This is a three-way hatch type door, like you see in Quake or Quake2. It opens to the left, right and down all at the same time. It uses some modified textures which can be improved.... | Date: | 08/14/98 | | Size: | 13 KB | | Author: | Rick Clark |
sliddr2.zip      | Filename: | sliddr2.zip | | This is an improved version of the sliding door that uses the glass-floor effect described in Jim Flynn's Boom editing wad. The effect is quite good.... | Date: | 09/06/98 | | Size: | 15 KB | | Author: | Rick Clark |
SlideDoor for BooM v2.01 with DooM ][ Iwad      | Filename: | slidoor.zip | | I was thinking about BooM last night, and I thought of a way to make *real* sliding doors. I figured that eventually someone else would think of it, so I wanted a level out as soon as possible. Since I'm already busting my ass on two projects, I didn... | Date: | 09/26/98 | | Size: | 10 KB | | Author: | Nicholai Main |
tbooth1.zip      | Filename: | tbooth1.zip | | This is a teleport booth. It will teleport the player to the specified teleport dest.... | Date: | 04/21/98 | | Size: | 3 KB | | Author: | Rick Clark |
tbooth2.zip      | Filename: | tbooth2.zip | | This is another switchable teleport booth. This uses the ceiling and floor lighting effects as well as scrolling textures.... | Date: | 04/22/98 | | Size: | 4 KB | | Author: | Rick Clark |
tbooth3.zip      | Filename: | tbooth3.zip | | This is another switchable teleport booth.... | Date: | 04/30/98 | | Size: | 4 KB | | Author: | Rick Clark |
Three Testing Maps      | Filename: | testmap.zip | | These are levels that I made for test DeHackEd patches.... | Date: | 06/17/04 | | Size: | 113 KB | | Author: | Daniel |
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