| Filename | Title
| Asc • Desc
|Hexen BEHAVIOR De-compiler v0.50 ||Filename:||behave51.zip|
|Ever wondered how all of those special effects work in Hexen? This
program allows you to look at any of the BEHAVIORS in a Hexen .WAD file to
see how it all works.
This version simply dumps the contents of the BEHAVIOR structure in a
|DEACC.EXE v1.1 ||Filename:||deacc11.zip|
|DEACC tries to decompile hexen scripts into ACS files. It can
read both raw behavior lump files (ACC output) and behavior lumps
from a wad file.
Some info that was in the original ACS source for the script is
not available in the compiled for...||Date:||12/04/95|
|DEACC.EXE v1.1 and DEACCOS2.EXE v1.1 ||Filename:||deacc11x.zip|
|DEACC11X.ZIP contains DEACC.EXE, my hexen script decompiler.
It is the same as DEACC11.ZIP, except that it also contains an OS/2
DEACC tries to decompile hexen scripts into ACS files. It can
read both raw behavior l...||Date:||12/05/95|
|Author:||Luc Cluitmans, Mark Matthews|
|Guide through simple scripts (for Hexen-demo) ||Filename:||hexguide.zip|
|After reading some posts where people seems to have problems doing scripts, I decided to release this. I original did it to test out how scripts work. There are not any polyobjects, since I haven't worked on them yet. The scripts for this level are...||Date:||11/11/95|