Title: AAAAAAHHH MY ARRRRRRRRRRMMMM
Filename: combos/aahmyarm.zip
Size: 19 KB
Date: 05/27/13
Author: BloodyAcid
E-mail: bloodyacid@hotmail.ca
Description: Here's a joke weapon I put together in an hour or two. Idk if anyone would even touch it, but here you go. Long story short, DoomGuy wakes up one day with some Rayman-esque powers, but slightly (just a bit) more painful for him and his enemies.

Preview Spritesheet: http://i.imgur.com/ADsHk.png

Preview Video: http://www.youtube.com/watch?v=8ZMcafGtZsA
Credits: Everyone over at the Doomworld/ZDoom/Zandronum communities for their feedback! (Oh, and DevilHunter for the free mirror)
Base: Modified
Build time: 1-2 Hours
Editor(s) used: Photoshop CS3, Slade 3, Zandronum
Bugs: Some graphical errors that I'm too lazy to fix.
Rating: (10 votes)
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Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Doomkid
This is funny as hell!x
Anonymous
Replacing the fist through inheritance doesn't actually replace the default fist in the game. Because there is no modified playerclass to replace the default, this weapon has to be acquired and the old fist removed through the console. That's the only problem with the WAD, but it's a serious one because the actor name isn't mentioned at all in the documentation.x
Anonymous
At first I thought it would be a rip-off of Xaser's Zharkov Goes to the Store with the arm-throwing mechanic, but I was actually really pleasantly surprised about the whole "arm separating into floating slices and each shooting out separately" thing. Could be a part of a full weapon set in the future.x
Anonymous
doom guy lose a arm kkkkkkkkkkkkkkkkkkkk kkkkkkkk 3 x
mallo
Hehe, I like this. It could be more powerful, though!x
Anonymous
How the hell do I use this thing? It has no playerclass so I can't equip it without removing the default fist (I have no idea how to) and I can't figure out the actor name..x

View aahmyarm.txt
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