Title: DEATHMATCH LEVEL DESIGN GUIDELINES v. 1.0
Filename: docs/editing/dmldgl10.zip
Size: 8 KB
Date: 08/21/94
Author: Brian Kidby
E-mail: thekid@ornews.intel.com
Description: 'DMLDGL10.ZIP', uploaded to 'infant2.sphs.indiana.edu' in the '/pub/doom/incoming' directory contains my thoughts and recommendations on implementing DEATHMATCH-specific DOOM levels. It is the result of taking detailed notes on DEATHMATCH design issues both as a player and as a WAD-designer.

The rules governing DEATHMATCH play (with '-RESPAWN', without '-RESPAWN', and '-ALTDEATH') are briefly discussed, as well as their effects on the way levels may be built and populated to accommodate them.
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