Title: |
DEATHMATCH LEVEL DESIGN GUIDELINES v. 1.0 |
Filename: |
docs/editing/dmldgl10.zip |
Size: |
7.8 KB |
Date: |
08/21/94 |
Author: |
Brian Kidby |
Description: |
'DMLDGL10.ZIP', uploaded to 'infant2.sphs.indiana.edu' in the
'/pub/doom/incoming' directory contains my thoughts and recommendations
on implementing DEATHMATCH-specific DOOM levels. It is the result of
taking detailed notes on DEATHMATCH design issues both as a player and
as a WAD-designer.
The rules governing DEATHMATCH play (with '-RESPAWN', without '-RESPAWN',
and '-ALTDEATH') are briefly discussed, as well as their effects on the
way levels may be built and populated to accommodate them. |
Credits: |
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Base: |
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Build time: |
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Editor(s) used: |
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Bugs: |
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Rating: |
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Download mirrors:
/idgames protocol:
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View dmldgl10.txt
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