Title: Quake 2 skys (Ultimate DooM version)
Filename: graphics/q2skys-1.zip
Size: 374 KB
Date: 02/28/02
Author: Stephen Clark (The Ultimate DooMer!)
E-mail: theultimatedoomer@hotmail.com
Description: Eight 360-degree skys, made from Quake 2 screenshots. (3 from Quake 2, 3 from The Reckoning and 2 from Ground Zero)

Despite the limits of the DooM engine (256x128 pixels, 256 colour palette) they turned out very well (which is more that can be said for Unreal) and look pretty good, especially in modern/hi-tech levels. (although some of them look good in other styles too)
Credits: id for creating such a brilliant game (Quake 2) and the author of nitesky.wad (which introduced me to 1024x128 skys) Also to anyone else who still plays and loves DooM as, even in the 21st century, it's still the BEST game ever!
Base: Quake 2 screenshots (taken in 400x300 software mode)
Build time: 1-2 weeks
Editor(s) used: Paint, Paint Shop Pro 5, WinTex 4.3, NewWadTool 1.3
Bugs: Does not work with freelook. (cos the sky is bigger)
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