Title: WIREFRAME DOOM
Filename: graphics/wire.zip
Size: 15 KB
Date: 05/24/14
Author: mallo
E-mail: czlowiekgabka@gmail.com
Description: After thinking of how cool wireframes are, I thought to myself: "Gee, I wonder how would Doom look if the textures were made to look like they're wireframes!" This is the result.

As you've probably noticed, there are 3 colors of wireframe. Green are the normal walls. Red are used on textures often used for interactable things (namely: switches, doors, elevators). Lastly, blue ones are used on "liquid" textures, as they often are set to damage the player, so don't be surprised when a floor melts you. =P
Credits: My dad - for dinner (modding makes you hungry! :D ).
Base: New from scratch
Build time: Hm, about 2 hours?
Editor(s) used: SLADE3, Adobe Photoshop
Bugs: For some reason, doesn't work in vanilla. But then again, who uses vanilla anymore?
Rating: (9 votes)
  Spambot check: 5 + 9 =

Commenting as: Anonymous
Download here

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Reviews:
xnv
Whoa, this looks surprisingly good. I bet you can base a whole mapset on textures like this.x
walter confalonieri
that's a pretty interesting concept, very retro-stylish! Playing this with some chiptune and 8-bit sounds will be awesome!x
Anonymous
5/5 I love this type of stuff. one time i did something similar with the blue tech and wolfenstein stone wall but it got kinda boring. but this wireframe idea worked out surprisingly well. wow. 5/5x
Anonymous
It's an interesting idea, but needs to be developed further. Quite simply, it's boring to have exact same texture/color everywhere on every map. And skys could benefit from special treatment. I think an earlier mod did something similar but took it farther. Was called 8-bit deathmatch or something?x
Anonymous
Hmm... I've seen most of this about 20 years ago, so it's not original at all. I do remind having played a level (don't know the name anymore, it's too long ago) build around this concept; after having played it for 10 minutes, you've just seen it, and won't play it again. Mostly because it is too monotonous. Besides that, avoiding very ugly texture misalignments dramatically limits a level builder to using a very large grid, so details are gone. 2/5 for raising the idea.x
cs99cjb
Good concept, well executedx
JPL
Cool! Different color for the skies would be nice.x

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