Title: Doom-X
Filename: levels/doom/Ports/d-f/doomx1-3.zip
Size: 480 KB
Date: 12/29/03
Author: Jonathan Stewart
E-mail: ob3kenob@aol.com
Credits: The original crew at id Software, who gave us (well, OK, sold us) a wonderful new art form, and to Doomworld for being there. To my wife Virginia, who not only puts up with my efforts, but aids and abets them - and who lets me win at Deathmatch occasionally. ;-P And to Jason Hargreaves for creating "Nukemine" from which I drew inspiration and some actual sectors.
Base: Levels 1, 3 & 9: new from scratch; level 2: based on level 1 of Nukemine by Jason Hargreaves Blanket permission granted in his info file - by the time I sent him an email he'd left the University of Alberta and the email was returned undeliverable and unread, so if he's reading this, I hope he reviews my work and is happy with the outcome.
Build time: Years, off and on.
Editor(s) used: Wad Author; Doom Builder for aligning textures.
Bugs: None. If you find any, please tell me.
Rating: (4 votes)
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Although there are quite a few errors in the levels themselves (inconsistancies, slime trails, places to get stuck), I would have to say the gameplay and level design earn a good 4 stars. It could be much better, but it was still fun to play.x
No need for super detailed rooms, but these are simply flat. Plus the third level is too huge and confusing. 2/5x

View doomx1-3.txt
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