Title: Let Them Die 2
Filename: levels/doom/Ports/j-l/letdie2.zip
Size: 703 KB
Date: 06/02/02
Author: Berserker79
E-mail: berserker79@ngi.it
Description: A Doom Episode 2 themed map (or at least that was my intent). Replaces E2M5 so it has two different exits, one leads to E2M6 the other to the secret level (E2M9). This map features a skybox, polyobjs, ACS scripting and various ZDoom special effects.

A tip: remember that switches in DOOM can also be shot activated. As for the secrets, there are 15 secrets in in this map: some are plainly in sight, you just need to take a few seconds to look around yourself; to find the others try interacting with the computers (or anything that looks like one) and keep a sharp eye for blinking lights and for different textured walls.
Credits: id Software, Randy Heit, Jim Flynn, the authors of all the tools used to make this map as well as the authors of the additional resources used and everyone who should be credited, but I'm actually missing.
Base: New from scratch
Build time: Hours and hours and hours
Editor(s) used: ZETH 4.05, BSP 2.3x, ACC 1.15 to compile the scripts, Patcher and WinTex 4.3
Bugs: None that I know of. Please report to me any bug you may come across.
Rating: (3 votes)
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Commenting as: Anonymous
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Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
This is dated May 2002. It's huge, with a decent load of monsters, although it's very spread-out and bare. You meet small clumps of easy baddies every once in a while in some giant halls. The design is old-fashioned, and doesn't really benefit from any ZDoom-specific effects (jumping seems to be allowed, as some objects are unreachable without it). Bits of it are impressively large, but it's often just boring because of the size, and goes on and on and on.x

View letdie2.txt
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