Title: "The Abandoned Barracks"
Filename: levels/doom/a-c/ab_barr.zip
Size: 68 KB
Date: 02/21/95
Author: Johnny Cheng
E-mail: jcavatar@kaiwan.com
Description: This is my VERY first PWAD... I didn't expect to make masterpieces such as OPOST21.WAD or UAC_DEAD.WAD in my first try, but for those who choose to give my level a shot, here's a brief summary of what to expect... It's an outdoors setting (quite scenic if you like the mountain textures) with 4 hills, 8 abandoned barracks, some dark regions (possibly dangerous), and 3 floating or suspended high- in-the-sky chambers (you've got to see it to believe it... or at least I hope you get that sensation). It's very WIDE open level with several light pillars for extra decoration or obstacles to hide behind in deathmatch... It's simple in design cause this is my first taste of mapeditting DOOM (very complicated compared to Wolfenstein 3-D I might add)... Hope you enjoy it
Credits: Id Software - Creators of DOOM! (of course) Raphael Quinet and Brendon J. Wyber - DEU 5.21GCC
Base: New level from scratch
Build time: Too Damned Long!!! (probably at least 20+ hours spent on learning the concepts and DEU [I started with DCK20 but found it too soon to start with that] as well as making the actual level and DEBUGGING THE DAMNED THING!!!
Editor(s) used: DEU 5.21GCC
Bugs: There is one bug that I noticed and that's a slight HOM effect near and around the hills... This is because I didn't realize the DOOM engine's limit for a player to see no more than 16 2S Linedefs at any given instant until AFTER I was finished compiling my map (it takes FOREVER for the blockmap to compile and I'm on a 486/66DX2) Nonetheless, the HOM effect is slight now (thanks to the hundreds of pillars I put in to obstruct the view of a certain number of linedefs and I hope it worked...) and some players might not even notice it...
Rating: (3 votes)
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Reviews:
Anonymous
Interesting at sometimes. Boring at most. This is a alright starter level. My opinion, its too big.x
Anonymous
This is dated February 1995. The author namechecks UAC_DEAD, so at least he had good taste, but sadly the level is terrible. It's essentially a large octagonal arena with objects, pillars and weak baddies dotted around symmetrically - did the author expect me to pick up hundreds of scattered health vials? - plus some extra copy'n'paste rooms around the edge. It's really just a deathmatch level, with no real single-player gameplay.x
Anonymous
nice for skulltag but thats itx

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