Title: BARREL2.WAD (Barrel Version 2.0)
Filename: levels/doom/a-c/barrel2.zip
Size: 54 KB
Date: 05/12/94
Author: Cameron Newham
E-mail: cam@iinet.com.au
Description: "No.... please. Not the Barrel! Anything but the Barrel.. No! Not the Barrel! Not the Barrellllllll!"

Welcome to Barrel - I hope it gives you nightmares. Certainly, if you have a machine slower than a 486 then you take your chances with this WAD as a few areas have quite complex detail.

I certainly had fun making this one (and playing it). You'll find a couple of references to Scream.Wad - so if you've played that, it might help. Then again it might not.

As usual, this *can* be done without cheating.

* Barrel2 is an updated version of the original WAD. I have changed a few small things and fixed a playability bug in "Hurt me plenty". I've also added a secret.

Any problems - email me.
Credits: David Quin-Conroy for testing the first room. Various people on IRC #doom, who prompted strange thoughts - especially about acid and 150 light spectres :) Raphael Quinet for DEU 5.1 Warner Bros. cartoons.
Base: New level from scratch
Build time: 30+ hours
Editor(s) used: DEU 5.0 and BSP1.1 (90%), DEU 5.1b4 (last 10%)
Bugs: None that I know of.
Rating: (9 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
this is the legendary barrel. play it now! `Csonicgox
Anonymous
it has some difficult puzzle and not enough weapon..Maybe can't clear this game with normal doom.x
Anonymous
Urgh. The first room beat me. I can see the trick - you're supposed to nudge a barrel with your pistol over a lift trigger - but it doesn't work. Using IDCLIP I find that the rest of the level is a maze, full of no-escape slime pits, and the "puzzles" are either irritating or involve nudging barrels with your pistol. Probably clever for 1994, but no enjoyment value at all.x
Anonymous
Totally legendary. http://www.doom2.net /doom2/research/thin gs.htmlx
Anonymous
I'm not impressed by any thing within this wad, except, of course, it's venerable age. /hth PS: use your saves - it is what they are for. x

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