Title: BLAHBLAH
Filename: levels/doom/a-c/blahblah.zip
Size: 54 KB
Date: 02/01/96
Author: Doug Ryerson
E-mail: dryerson@botany.utoronto.ca
Description: This level is a well designed level with lots of uproarious shooting and killing. Plenty of secrets to find (although none are necessary for the completion of the level, they will make the going easier though). Each secret has a "clue" of some kind, be it a misaligned texture or a subtle view of the place through a window, or the like.
Credits:
Base: From scratching in my cat's litter box
Build time: So many hours that I did not have time to finish this senten...
Editor(s) used: DCK 2.2, IDBSP11 (node building)
Bugs: None, let me know if there are any
Rating: (3 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
A pretty good E1/E2-styled base, with lots of clever secrets and nice gameplay. Texture alignment is sometimes off, and it's rather plain in places, but it's got some nice fights to take your mind off that. :-) The progression is quite elegant, and although there's a lot to do, you never lose track of where you are or where you are going. I really missed a couple of rad suits from time to time, though. Finding all 10 secrets won't be easy! Good map. --4/5x
Anonymous
Bad: A few misaligned textures (although this is intentional at least once); Not exceptionally challenging. Good: Most everything else. Recommended. 3/5 -VVx
Anonymous
This is a fun, early-ish level in an E1 style. It would probably have been laughed at in 1996, for being old-fashioned, but I enjoyed it. You get a secret berzerk pack early on, and the level is entertaining if you do it Tyson style. The textures are a bit wonky but, by criminy, it was 1996, people were too busy partying and living their lives and getting their freak on. Judging by the email address, Doug Ryerson got his freak on... with plants.x

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