Filename: levels/doom/a-c/bludfest.zip
Size: 77 KB
Date: 09/04/94
Author: Steve Kaufman
E-mail: skaufman@execpc.com
Description: Basically you run around shooting at monsters and picking up stuff while the monsters are shooting at you.
Build time:
Editor(s) used: DEU 5.21 GCC BSP 1.1x (for node rebuilding)
Rating: (4 votes)
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Lovely old-school map, set in some sort of base, with different texture schemes. Lots of big rooms with lots of ammo for lots of monsters. There are traps with monsters pouring out of the walls all the time, so stay alert! Architecture is typical '94, but it's still not ugly, some parts even look good. There's some inventive stuff, too (the blue key section). My only complaints: the difficulty level should have been higher, and you get the big weapons too late. Great fun! --4/5x
Yes, I liked it too. The blue key room also has a big long chain of barrels, which was something that fascinated people in 1994. It's still amusing. The level is simplistic and very much of its time (although enlarged by 200%), but there's a steady stream of monsters and lots of action. Oddly, there are no cacodemons at all, and the only tough monsters are two barons at the end.x
This is a very minor semi-classic, although it would have been dodgy in 1995 or 1996. Starts off like Doom II Map07, and has a circular design that resembles one of the early Star Wars levels. Has 300 mostly weak monsters. The bit with the barrels is indeed funny. Overall the level looks crude, and really it *is* crude, but it's non-stop shooting. The traps have traps in them.x
Pretty good.x

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