Title: BEWARE.WAD (version 1.2)
Filename: levels/doom/a-c/bwarenew.zip
Size: 87 KB
Date: 08/19/94
Author: Anonymous
E-mail: jorge@hairball.ecst.csuchico.edu
Description:
Credits:
Base:
Build time:
Editor(s) used: DEU 5.0, 5.21 / BSP 1.1x (Special thanks to the creators of the programs; Raphael Quinet and Colin Reed)

Also, a recent implementing of IDBSP.EXE and WAD_DWD.EXE has made the entire patch wad of BEWARE smoother, quicker at on-the-fly processing of visplanes when you open a door into a sector with several 2-sided lindefs... just generally better, faster game-play!

THANKS TO RON ROSSBACH, WHO PORTED THE IDBSP PROGRAM, AND THANKS TO JOHN CARMACK FOR MAKING ID'S BS PARTITIONER AVAILABLE TO THE PUBLIC!!

DOOM LOVERS R U L E ! !
Bugs:
Rating: (3 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
The readme talks about "well-matched textures" but this is nonsense; the level looks like the random output of a fractal Doom generator. It's the epitome of this kind of early design. It even has a room filled with teleports that warp you around carousel-style. But the level is silly and charming because of it, and it's not bad fun to play, although the non-linear gameplay is very wandery. It has a mad grandeur in places, and some bugs (if you fall off the exit pedestal you're stuck).x

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