Title: DANTE'S GATE version 1.2
Filename: levels/doom/d-f/dante12.zip
Size: 58 KB
Date: 07/17/94
Author: John W. Anderson (aka Dr. Sleep)
E-mail: drsleep@delphi.com
Description: This is a revision of my first level. For the most part, the only "theme" I had in mind was to make the level as aesthetically pleasing and consistent as possible. In other words, I wanted it to look neat. There are lots of little nooks and crannies scattered about, and (I hope) a few surprises.

Please let me know what you think by E-Mail at any of the above addresses.

Enjoy. (And if you liked DANTE, check out the next one in the series, CROSSING ACHERON.)
Credits: RaphaČl Quinet and Brendon J. Wyber for DEU 5.21. Colin Reed for BSP v1.xx (can't DEU without it). Patrix for Deathmatch tutoring and pointing out two nasty LineDefs that I missed. Desdinova for being a swell kind of guy. And, of course, those guys at id.
Base: New level from scratch, 2 revisions.
Build time: For-friggin-ever
Editor(s) used:
Bugs: Surely you jest, Pops.
Rating: (12 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
goodx
Anonymous
Here it is, the famous Dr. Sleep's very first publicly released work. It seems a little rough areound the edges, but there's enough action and loads of fun. It's also visually appealing in a way that was rarely seen in 1994. Considering its age, this is a pretty damn good map. --4/5x
Anonymous
John "Dr. Sleep" Anderson, known for his maps in Ultimate Doom and the Master Levels, offers here a revision of his earliest work. For the time in which it was released, this map is fairly impressive and fun to play. The map isn't that difficult, but it's still entertaining, and there are plenty of secrets. It may not be ultra-detailed by today's standards, but it still manages to look nice with its decent texture usage, though the map doesn't really stick to any one theme. A good map. 4/5-Reckonerx
Anonymous
Ahhhh, this is a good example of a doom wad of classic standards. Although not much by todays standards, it is still a fun wad to play and the perfect source to get examples for your own wad. 5 stars.x
Anonymous
This is dated July 1994, an epic slightly hellish techbase that the author later revised for Doom II, as id=5294. By modern standards it's a bit spartan, you get a surplus of ammo, and there's one major bug (ironically, an "illusio-pit"), but the gameplay is sound. Would have been top of the class in mid-1994, and illustrates why the author went on to better things where countless others vanished; most levels from that period had one setpiece, this has several.x
Anonymous
I didn't like the bug where I fall through the floor so 0 stars for that alone this might have been great for the time but it doesn't measure up todayx
Anonymous
@^^^ ***If you were stuck in the pit, which was an unintentional bug, then you should have typed IDCLIP and hopped out. Problem solved. But instead you chose to be a dumb cunt.^^^ Like others said, legendary for it's time. 4/5 - Bukkake Windmillx

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