the setting is open-field/city-like, bright light, many buildings,
high demand of processing power.
This is my first attempt at creating WAD files for DOOM.
The creation of this WAD was made possible by the two great programs
called DEU 5.1 and BSP 1.1.
In this WAD I made my attempt at the creation of multi-floor buildings
using teleporters along staircases. The only 'true' teleporter is the
one in the beginning, all subsequent teleport effects should be ignored
(if you don't look at the map too often the illusion of multi-floor
is better....) The jammed door that you will find helps creating the
effect of two separate floors.
I also tried to concentrate in creating a realistic (and also playable)
lighting conditions, I wanted to have buildings cast shadows, but that
would require more hours of sector hacking and many more 2-sided LineDefs
which would slow down the game a lot, so I dropped the idea.
As for the difficulty, this is an average level, the experienced player
will have no problem to complete it.
Credits:
Ben Jos Walbeehm for testing the level and for corrections to the English text, everyone else who sent me comments about version 0.9.
Base:
New level from scratch
Build time:
Tooooo much!
Editor(s) used:
DEU 5.0 and DEU 5.1 + BSP 1.0 and BSP 1.1 and dmgraph