Title: Is this just a dream?
Filename: levels/doom/d-f/dmcpm1.zip
Size: 236 KB
Date: 08/04/06
Author: Christopher P. McGee
E-mail: stumcgee@eku.edu
Description: You go to bed at night, dreaming of the past day's gaming with DOOM. As you lay down to sleep, you begin to see images of DOOM. You've been playing that game too much!! Still, you decide that you need rest for tomorrow's gaming session.

You begin dreaming of a DOOM level... Not a level you have been through before, but a different one... One that changes as you play. You decide that this might be a cool level to create with the new DOOM editor you just recently downloaded. You continue to watch as the level unfolds before you, showing you more and more...

Then you wake up. Or, at least, you THINK you wake up... Because, for some reason, you are ACTUALLY standing at the starting point of the level you were just dreaming about. Are you dreaming? Or is this some sort of sick joke? You may never know...
Credits: John McKinney and Steve Thomas for the great sound effects, the wonderful people at id Software, Renegade Graphics, and those who made DEU!!
Base: New from scratch
Build time:
Editor(s) used: DoomEd v1.1c, 1.1d, 1.1e, DEU v5.1, 5.21, DsEdit10, and DmAud11.
Bugs: Slows down a little at bridge, but that is probably just due to the fact that it encompasses many sectors...
Rating: (2 votes)
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Good: Degree of non-linearity and a few battles in very cramped corridors add to challenge; "arched" bridge is sort of cool. Bad: New SFX are insufferable; textures are chosen seemingly at random; must find secret doors to beat level (though the Automap can be found easily); level is fairly small, made worse by several empty or near-empty rooms. Overall: I hate that item pickup sound so much... 1/5 -VVx
How to ruin a half decent map? ADD RETARTED SOUNDS TO IT! 1 point deducted for that. Otherwise it's a fun map with interesting design, the textures were a bit inconsistent as the other reviewer pointed out but nothing too distracting. Overall 3/5 x

View dmcpm1.txt
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