Title: Kickin
Filename: levels/doom/d-f/dmkick.zip
Size: 149 KB
Date: 08/27/07
Author: Cobb Ervin
E-mail: super_shotgun35@yahoo.com
Description: See designer.txt
Base: New from scratch
Build time:
Editor(s) used: DOOMCAD and BSP 1.2
Bugs: In fun2.wad there is a lift (sector 122) that won't go all the way to the top when you are on it. To get it to work you must step onto the lift facing the switch, then move backwards into the wall behind you once the lift starts going up.
Rating: (4 votes)
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3 Good wads from 1994, fun2&3 are better then fun partly because it's the hardest to navigate. Challenge and design is not what I expected for a 1994 wad. With the fast parameter these levels are though. 4/5 coldfusiox
These are not really that hard. They are decent. 1994-style. Eh what can I say... it's retro. Not bad. Not great. But good for the time. 3/5.x
These three levels are dated August/September 1994. Early levels from the early days, that kick out some shadows with the nautical noise. Texture alignment naffer than chips - I am drunk - but the maps are intricate, if a bit wandery and switch-hunty at times. E1M2 and E1M3 solid levels that are reminiscent of later E1 maps, silver Sunday. Biggest problem is that they're a bit formless - you wander around a lot, flick switches, and then the level ends.x
Wow, this brings back the memories. As the author these were the only levels I ever created and posted...I think. Anyway, the intention was to try and create something different that I could share with friends. One of my buddies told me to post them. I'm glad that someone else has actually DL'd and played them. I do recall spending quite a lot of time on the first one. It wanders a bit for sure but had a blast making them. Thanks everyone, Cobbx

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